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BFG: As of v.4.0, you can now deploy field artillery, but doing so is something of a large investment. Boss in Mook Clothing: If you're unlucky, especially early on, you might be targeted by deserters, Cathars and "Viking" Sea Pirates, who are much more powerful and heavily armed than the usual looters or bandits. But are also expensive, require specialized cannoneers and need the right ammo. Field artillery, introduced in v.4.0, is powerful. More pronounced than in "vanilla," with high-tier units and fancy equipment generally being rather costly a unless you have the means and funds to support them all. Anachronism Stew: While the mod is not only heavily inspired by The Renaissance but also the 17th Century, there are a variety of elements present from considerably earlier periods of history, such as the continuing presence of Norse paganism and a Mongol Invasion analogue. With the Nords and Noregr having more obviously Scandinavian-based names for instance, while the Sarranids have even more Arabic-tinged ones. Aerith and Bob: Names are now a more evident mix of "vanilla" Calradia ones and those of the cultures they're inspired by. The Steam Workshop version of the mod, currently at v.5.0, can be found here. The military side of things has also been expounded upon, with much more varied units, more animations, generally more challenging combat and if one's inclined, join Crusades/Jihads (or launch one yourself). These manifest in a number of improvements and mechanics implemented, which include building structures, expanded civic management and colonizing the New World. In addition to the Time Skip, the mod puts more emphasis on realism and immersion as well as more on the "civil" aspects of the world.
The mod also expands significantly on the map, introducing new factions and a even a New World analogue while reworking existing ones. While the game starts off somewhat more advanced than in the base game, over the course of time, the familiar medieval aesthetics and arms of the "vanilla" game slowly change, ultimately becoming more befitting the 16th-17th Centuries, complete with firearms and more elaborate Bling of War. First developed in 2013 by modder Quintillius, it's best described as a Fan Sequel of sorts to the original game and is notable for the sheer scale of the project.Īs Nova Aetas is set around Calradia's equivalent of The Renaissance, the world is decidedly more dynamic thanks to the introduction of technological advances, with some factions developing faster than others. Nova Aetas is a total conversion Game Mod for Mount & Blade: Warband set in the "native" setting of Calradia but further down the timeline.